MsgMagicEffect
This game server message is sent to the client to display a damaging magical effect from a target or cell coordinate on one or many targets. MagicType.dat contains all spell types that can be sent with this message.
In later versions of the client, the target coordinates are lightly encrypted. See MsgInteract for details.
Table of Contents
Patch 4267
Message Definition
☑️ Assumed (Observed) - CoFuture + Soul
Pos | Type | Name | Description | Example |
---|---|---|---|---|
0 | UInt16 | MsgSize | Size of the message | 36 |
2 | UInt16 | MsgType | Type of message | 1105 |
4 | UInt32 | User | Unique identifier of the role | 1000000 |
8 | UInt32 | Target | Unique identifier of the target or a coordinate | LOW: 320 HIGH: 460 |
12 | UInt16 | Type | Type of magic being cast | 1001 |
14 | UInt16 | Level | Level of the magic being cast | 1 |
16 | UInt32 | Effect Num | Number of effects to display | 1 |
20 | RoleInfo[] | Effects | Effects to display on roles |
Magic Effect Role Info
🚩 Incomplete
Pos | Type | Name | Description | Example |
---|---|---|---|---|
0 | UInt32 | Role | Role ID of the target in the area effect | 1000001 |
1 | UInt32 | Data | Damage associated with the area effect | 1 |
2 | UInt32 | Reserved | Unknown | 0 |