MsgFamily
This message is received by the game server or game client as an action for managing a clan. It allows a clan leader to manage allies and enemies, and for family members to query for clan information.
Table of Contents
Patch 5187
Message Definition
❗ Incomplete
| Pos | Type | Name | Description | Example |
|---|---|---|---|---|
| 0 | UInt16 | MsgSize | Size of the message | 88 |
| 2 | UInt16 | MsgType | Type of message | 1312 |
| 4 | UInt32 | Action | How the message will be processed | 29 |
| 8 | UInt32 | Target ID | Unique identifier for the character or clan | 1000000 |
| 16 | UInt32 | NetStringPacker | Strings | 5 10 FamilyName 8 UserName 18 FamilyOccupyString 18 FamilyDominatedMap 19 FamilyChallengedMap |
Alternative:
| Pos | Type | Name | Description | Example |
|---|---|---|---|---|
| 0 | UInt16 | MsgSize | Size of the message | 88 |
| 2 | UInt16 | MsgType | Type of message | 1312 |
| 4 | UInt32 | Action | How the message will be processed | 29 |
| 8 | UInt32 | Target ID | Unique identifier for the character or clan | 1000000 |
| 16 | UInt32 |
Clan Action Type
❗ Incomplete
🔶 Response data
| Val | Name | Description | Recipient | NetStringPacker |
|---|---|---|---|---|
| 1 | QUERY | |||
| 4 | QUERY_MEMBERS | |||
| 9 | RECRUIT | |||
| 10 | ACCEPT_RECRUIT | |||
| 11 | JOIN | |||
| 12 | ACCEPT_JOIN | |||
| 13 | SHOW_ENEMY | |||
| 14 | ADD_ENEMY | |||
| 15 | DEL_ENEMY | |||
| 16 | SHOW_ALLY | |||
| 17 | ADD_ALLY | |||
| 18 | ACCEPT_ALLY | |||
| 20 | DEL_ALLY | |||
| 21 | ABDICATE | |||
| 22 | KICK_MEMBER | |||
| 23 | QUIT | |||
| 24 | SHOW_ANNOUNCE | |||
| 25 | SET_ANNOUNCE | |||
| 26 | DEDICATE | |||
| 29 | QUERY_OCCUPY |