Action

Actions are emotes a role can perform. Not all roles can perform all types of actions. For monsters and players, this is determined by the 3dmotion.ini file. For NPCs, this is determined by npc.ini, which links with 3dmotion.ini for ACTION_STANDBY, ACTION_REST1, and ACTION_SAYHELLO.

Table of Contents

Patch 4267

☑️ Assumed (Observed) - Soul

enum ActionType {

    ACTION_DANCE1 = 1;
    ACTION_DANCE2 = 2;
    ACTION_DANCE3 = 3;
    ACTION_DANCE4 = 4;
    ACTION_DANCE5 = 5;
    ACTION_DANCE6 = 6;
    ACTION_DANCE7 = 7;
    ACTION_DANCE8 = 8;
    ACTION_STANDBY = 100;
    ACTION_REST1 = 101;
    ACTION_REST2 = 102;
    ACTION_REST3 = 103;
    ACTION_STANDBY_I = 105;
    ACTION_WALKL = 110;
    ACTION_WALKR = 111;
    ACTION_WALKL_I = 115;
    ACTION_WALKR_I = 116;
    ACTION_RUNL = 120;
    ACTION_RUNR = 121;
    ACTION_TRANSFORM = 122;
    ACTION_RUNL_I = 125;
    ACTION_RUNR_I = 126;
    ACTION_JUMP = 130;
    ACTION_JUMP_BACK = 131;
    ACTION_JUMP_RUN = 132;
    ACTION_JUMP_ATK = 140;
    ACTION_JUMP_ATKEND = 141;
    ACTION_LAUGH = 140;
    ACTION_GUFFAW = 151;
    ACTION_FURY = 160;
    ACTION_SAD = 150;
    ACTION_SALUTE = 160;
    ACTION_GENUFLECT = 170;
    ACTION_EXCITEMENT = 180;
    ACTION_SAYHELLO = 190;
    ACTION_FAINT = 190;
    ACTION_LIE = 200;
    ACTION_KNEEL = 220;
    ACTION_COOL = 230;
    ACTION_COOLPOSE = 231;
    ACTION_SWIM = 240;
    ACTION_SITDOWN = 250;
    ACTION_SITDOWN_STATIC = 251;
    ACTION_ZAZEN = 260;
    ACTION_ZAZENCOOL = 261;
    ACTION_PICKUP = 262;
    ACTION_ALERT_I = 305;
    ACTION_DODGE0 = 311;
    ACTION_BRUISE0 = 321;
    ACTION_BRUISE1 = 321;
    ACTION_POPOFF = 321;
    ACTION_DIE0 = 330;
    ACTION_BODY0 = 331;
    ACTION_DIE1 = 332;
    ACTION_BODY1 = 333;
    ACTION_DIE2 = 334;
    ACTION_BODY2 = 335;
    ACTION_DIE3 = 336;
    ACTION_BODY3 = 337;
    ACTION_ALERT = 340;
    ACTION_DIEFLY = 340;
    ACTION_DIEFLYEND = 341;
    ACTION_WALKBACK = 342;
    ACTION_ATTACK0 = 350;
    ACTION_ATTACK1 = 351;
    ACTION_ATTACK2 = 352;
    ACTION_MINE = 360;
    ACTION_INTONE = 390;
    ACTION_INTONE_DURATION = 391;
    ACTION_INTONE_LAUNCH = 392;
    ACTION_RELIVE = 400;
    ACTION_PUNCTURE = 451;
    ACTION_AIRSTRIKE = 452;
    ACTION_TORNADO = 453;
    ACTION_BODYSHIELD = 460;
    ACTION_GODBELIEVE = 465;
    ACTION_BUMP = 470;
    ACTION_FLY_STANDBY = 501;
    ACTION_FLY_ALERT = 502;
    ACTION_FLY_MOVE = 510;
    ACTION_FLY_ATTACK = 520;
    ACTION_FLY_DOWN = 530;
    ACTION_FLY_UP = 540;
    ACTION_FLY_DIE = 550;
    ACTION_FLY_WOUND = 560;
    ACTION_JUMPBACK_SHOOT = 610;
    ACTION_FAST_SHOOT = 620;
    ACTION_CHARGEUP_BEGIN = 630;
    ACTION_CHARGEUP_END = 631;
    ACTION_TM_FAST_SHOOT = 800;
    ACTION_TM_DISPERSION_SHOOT = 801;
}